For the past 10 years I have worked with numerous
individuals in the field of gaming who were looking to begin their careers as
developers or artists. In that time I can honestly say that I have never
witnessed a better opportunity for making this happen than at the annual Game
Developers Conference held each year at the Moscone Center in San Francisco.
Practical Information for Networking Game Developers (PINGD)
PINGD's premier blog. Here you'll find Game Industry Interviews and helpful blog posts on all things relevant to a career in the game industry.
Wednesday, February 25, 2015
Monday, February 23, 2015
Tips for the 1-page resume
There
are many "right" answers to how to do a resume correctly. The following
is what I think about when I am crafting one for an employer.
I try to include these 5 sections as my base: Summary, Skills, Game Projects, Work Experience, & Education. As my relevant work experience grew, I cut out the Game Projects section, which was dedicated to any game projects that weren't for an employer.
I try to include these 5 sections as my base: Summary, Skills, Game Projects, Work Experience, & Education. As my relevant work experience grew, I cut out the Game Projects section, which was dedicated to any game projects that weren't for an employer.
Industry Interview: Anne Chilldon, Volition
The following is an interview we conducted with Anne Chilldon in 2013.
Anne Chilldon was born and raised Florida and entered the game industry in November 2007 working her way up to Lead Game Designer at Gorilla Systems Inc. She has been at Volition Inc in Champaign, Illinois since June 2010 as a Game Designer.
Industry Interview: Nicholas Lance, Naughty Dog
For as long as I can remember I have always wanted to make games. I was particularly influenced by the DOS adventure games of the 90's. They were always interesting to me because the stories were often times much more cohesive than stories in other genres of games. Growing up I knew that I wanted to make games, but college really focused me towards wanting to craft narrative experiences. Ever since I have always tried to move into positions that would let me be involved in shaping narrative in games.
Industry Interview: Sheri Graner Ray, Zombie Cat Studios
Sheri Graner Ray is the CEO and Founder of Zombie Cat Studios in Austin Texas - a small indie studio focused on educational and training games as well as small entertainment titles. Formerly the Studio Design Director for Schell Games, Sheri worked with Jesse Schell on both original and licensed titles. She has been designing computer games since 1989 and has worked for such companies as Electronic Arts, Origin Systems, Sony Online Entertainment, Kings Isle, the US Navy, Kraft Foods, Cartoon Network, and many others. She is author of the book, “Gender Inclusive Game Design-Expanding the Market” which was nominated for Game Developer’s Book of the Year in 2005. As an award-winning designer, her title GeoCommander was named Best Serious Game, Government Division at the 2008 I/ITSEC Serious Games Showcase and Challenge. She has been awarded the IGDA’s Game Developer’s Choice award and has been on the Hollywood Reporter and WGEN’s list of top women in games. A sought after speaker, Sheri has spoken at conferences worldwide on the subject of games, gamification, gender and games, and application of games to STEM. When she's not making games, she and her husband Tim are involved in time trials and road course racing in their Corvettes.
Industry Interview: Grant Shonkwiler, Epic Games
The following is an interview with Grant Shonkwiler in 2013. Since then, he has become a Producer at Epic Games.
“So really for me it was anything I could be involved in that would expand my circle of people. It could be as simple as going to watch a movie and talking to people, or going to talks and talking to the people on the panel as well as the other students there that I didn’t know.”
"I have been passionate about games and people my entire life. I've done just about everything there is to do in this industry, except art...my drawing sucks, and I love it all. But most of all I love leading great teams and building communities. This has led me to my current role at Epic Games, where I'm working with the amazing Fortnite team."
Industry Interview: Harvey Smith, Arkane Studios
Harvey Smith - Arkane Studios Co-Creative Director and One of the minds behind Deus Ex and Dishonored chimes in on Social Media and how to grab his attention. The following interview excerpt was conducted in 2013 as "Networking Nerds" with Harvey.
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